Hi, I’m Clayton.

I write and edit things for a living. Below you’ll find some of those things. You can view a full copy of my personal resume here. For more about who I am, click here.

Things Written

Informed Complacency and the Potential Decline of Curiosity // Cyborgology
An essay detailing my lingering thoughts on how we perceive knowledge based on the convenience of tech, and how our sense of curiosity could be on a decline because of it.

There is a Psychological Reason You Struggle to Find the Right Information-life Balance // Quartz
A personal account and analysis of information overload. This article was originally published in Digital Culturist as “Drowning in a Sea of Information.” 

What is Digital Culture? // Digital Culturist
An analysis and definition of digital culture as an idea. The introduction/mission statement to Digital Culturist magazine.

Why It’s Difficult for Me to Make Decisions // Digital Culturist
An analysis of decision making in a digital culture of unlimited choices.

The Best Ways to Consume the Web // Adventures in Consumer Technology
A curated list of some of the best technologies and tools I use (or have used) to explore the web.

Why Posting to Reddit Gives Me Anxiety // Digital Culturist
An analysis of social anxiety in a digital setting.

Computing all the Feels // Digital Culturist
Exploring the future possibilities of affective computing in our society through short fiction.

Things Edited

Editor of The Disconnect, an offline-only, digital magazine of commentary, fiction, and poetry. Each issue forces you to disconnect from the internet, giving you a break from constant distractions and relentless advertisements. Our work has been featured in Columbia Journalism Review, Fast Company, Media Voices PodcastOffscreenLifehackerBBCHiConsumptionE-nvironmentalist, and Wildness.

Founding Editor of Digital Culturist, a tech-culture magazine whose mission is to observe the digital age through the eyes of those who created it. Publishing analytical, informed stories, essays, and poems focused on the internet, technology, and how they affect human behavior, psychology, and social culture.